ElementLoad() | public ElementLoad() | — |
ElementLoad(int, Vector3) | public ElementLoad(int elementId, Vector3 qLocal) | — |
ElementLoad(int, Vector3, Vector3, bool) | public ElementLoad(int elementId, Vector3 q, Vector3 m, bool local = true) | — |
ElementLoad(ElementBase, Vector3) | public ElementLoad(ElementBase element, Vector3 qLocal) | — |
ElementLoad(ElementBase, Vector3, Vector3, bool) | public ElementLoad(ElementBase element, Vector3 q, Vector3 m, bool local = true) | — |
ElementLoad(int, Vector3, Vector3, Vector3, Vector3, bool) | public ElementLoad(int elementId, Vector3 qStart, Vector3 qEnd, Vector3 mStart, Vector3 mEnd, bool local = true) | — |
ElementLoad(int, Vector3, Vector3, Vector3, Vector3, double, double, bool) | public ElementLoad(int elementId, Vector3 qStart, Vector3 qEnd, Vector3 mStart, Vector3 mEnd, double offsetStart, double offsetEnd, bool local = true) | — |
ElementLoad(ElementBase, Vector3, Vector3, Vector3, Vector3, bool) | public ElementLoad(ElementBase element, Vector3 qStart, Vector3 qEnd, Vector3 mStart, Vector3 mEnd, bool local = true) | — |
ElementLoad(ElementBase, Vector3, Vector3, Vector3, Vector3, double, double, bool) | public ElementLoad(ElementBase element, Vector3 qStart, Vector3 qEnd, Vector3 mStart, Vector3 mEnd, double offsetStart, double offsetEnd, bool local = true) | — |
ElementLoad(ElementLoad) | public ElementLoad(ElementLoad other) | — |