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PointDisplacement

Namespace: FEMur.Loads

public sealed class PointDisplacement : PointAction

Inheritance: System.Object → FEMur.Loads.Load → FEMur.Loads.PointAction → FEMur.Loads.PointDisplacement

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Constructors​

NameSignatureSummary
PointDisplacement()public PointDisplacement()—
PointDisplacement(Point3, Vector3)public PointDisplacement(Point3 position, Vector3 displacement)—
PointDisplacement(Point3, Vector3, Vector3)public PointDisplacement(Point3 position, Vector3 displacement, Vector3 rotation)—
PointDisplacement(int, Vector3)public PointDisplacement(int nodeId, Vector3 displacement)—
PointDisplacement(int, Vector3, Vector3)public PointDisplacement(int nodeId, Vector3 displacement, Vector3 rotation)—
PointDisplacement(Node, Vector3)public PointDisplacement(Node node, Vector3 displacement)—
PointDisplacement(Node, Vector3, Vector3)public PointDisplacement(Node node, Vector3 displacement, Vector3 rotation)—
PointDisplacement(PointDisplacement)public PointDisplacement(PointDisplacement other)—

Properties​

NameSignatureSummary
Displacementpublic Vector3 Displacement { get; set; }—
Rotationpublic Vector3 Rotation { get; set; }—

Methods​

NameSignatureSummary
ToString()public override string ToString()Returns a string that represents the current object.